CAPRY
About the Capry
The capry are the plentiful, horned people native to the pearl Fable. Talented in the arcane by virtue of their ancient bloodlines, they are famous as the aether’s most gifted mages. While Manu’s birthgifts enable them to master a single craft with great specialty, the capry have the ability to channel all schools of magic, tapping into the energies of the Seven Stars via their magically conductive horns.
While not all capry choose to pursue magic as a career, their gifts still benefit them in their daily lives, where they use enchantments and minor spellcasting as a convenience. They tend to live austere and traditional lifestyles, eschewing aethertech and modern inventions -- though not all capry follow this tendency.
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Capry are about the same size and build as manu, and live to age 100-120.
The Harvest King and Autumn Queen
Much of capryan society revolves around the homeworld Fable. Fable is ruled by the Harvest King and Autumn Queen, who despite their names are not wedded.
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The Harvest King, a figure named Falk, is an immortal capry who was said to have been born upon Fable before its history began. He is a reclusive figure who spends much of his time quietly living in a private castle in Fable’s sacred woodlands, but once per year during the autumn season, he emerges to greet the people and celebrate with them for the harvest festival during Earthsong. His hair is said to reflect his age, and is intricately braided in thousands of individual knots. Once per year, a child is chosen to get to tie the next braid. Because he is loved as a symbol of plenty by the people, braids are considered holy among the capry and worn as a sign of reverence. Cutting one’s hair is also discouraged, unless a capry undergoes a great change in their life.
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The Autumn Queen is the active ruler of Fable's government. The Queen is always a female who serves as the people’s representative. While on occasion when there are issues of succession, a new Autumn Queen may be elected into power, usually this position is inherited as a monarchy. Her rulings are approved by a Council of Lords that serves under her. She is forbidden from marriage, being considered spiritually bound to the Harvest King and the pearl itself, but a sire for her children is selected from noble heroes and warriors. A blessing believed to be from Mundus always grants her a firstborn daughter.
Capryan Society
Capryan society, especially on Fable, is harshly divided between rich and poor, noble and peasant. These distinctions began as perceived differences in the strength of arcane bloodlines, with powerful mage lineages becoming noble houses. For this reason, mastering magic is seen as a sign of status. Young nobles are trained in the arcane arts from childhood and often set out after schooling to expand their power and knowledge.
However, spontaneous magics can emerge in even the poorest families. These children are seen as a chance for the family to elevate their position in society. This can put a lot of pressure on young, talented capry to do their duty in society or run away from it altogether.
Knowledge is held in great esteem, and many capry see gathering it as their people's calling. Fable holds the aether’s oldest and vastest collection of knowledge in the Elder Arcanaeum, which is tended to by voiceless scholars called the Lore Whisperers.
Capryan society holds a severe stance on arcane laws and usage. Necromancy and manipulation of void magics are swiftly and severely punished, often with death -- as Fable’s near-obsession with maintaining order and peace cannot be disturbed by any perceived ‘misuse’ of power. Capry society has a particular disdain for warlocks who make pacts with aethereal creatures, unless such creatures are lesser familiars, benevolent, or ‘easily controlled’.
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A particularly dark secret is the existence of the Sightless Seers - oracles made blind by a rare horn mutation who ingest toxic elixirs that grant them future sight and clairvoyance.
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Fable is notorious for withholding allegiances even in times of great strife and war, with the stance that they risk endangering their hoards of knowledge by 'inviting chaos' in their society.
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Capry in the World
Capry are social people who eagerly integrate with outside cultures to learn more about obscure history and magic. Many find adventuring to be an appealing career path, and others attend multicultural institutions like the Acadaemia Arcana in Cor Ionas. Many of them are powerful mages who lend their skills to benefit the aether as a whole. Others who pursue darker arts might make pacts with dark daimons to gain more power, becoming fearsome warlocks. More good-natured Capry might ally themselves with aethrin, Sacred Taurians, and other magical beings to gain arcane insights.
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Capry lend themselves well to adventuring and hold it in high regard, especially when pursuing knowledge is the goal. Many capry travel and learn for the good of their people, the aether as a whole, or their families, while others prefer to go as the winds take them and embrace life and its gifts day by day.
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Capry Naming Conventions
Capry have three names, a given, middle, and family name. Their names are fantastical and medieval in origin, with flavors similar to Old English, Germanic, and Danish names from history. Family names are important in capryan society as a marker of status, and well-to-do members of society have prominent family names memorized, lest they commit the social faux-paus of forgetting who they’re speaking to.
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Given Name Examples: Cenric, Edith, Galadwyn, Hildred, Ravenna, Wulfstan, Axel, Josef, Camilla, Alaric
Surname Examples: Antonsen, Holst, Mortensen, Eberhardt, Kahler, Appleton, Blackwood
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